Tuesday 1 February 2011

that last post progress

Excellent... Just needs sky, masks, dust and rendering...


I placed the 2D animation inside an image plane in Maya and used it as a reference. This is probably one of the harder angles I'll be doing, thus I'm quite lucky it worked when I drew the frames with only a vague idea of the distance and angles. I now know the method works and that the two sit well together.

Originally I thought I would need to reduce the framerate of the 3D part to match up to the not quite as smooth 2D parts, but after this, I believe that the 3D part actually lends itself to the 2D part, giving the illusion that the 2D element has far more frames than it does.

This has solidified my faith in this project completely.

SWEEEEEEEEET

1 comment:

  1. only time that framerate difference might drive a wedge between the 2D and 3D is if you were looking down at someone's feet against the bridge or something- there'd be a slight glide...only fix is to go through the 2D frames, add duplicate frames in the downtime and shift them to suit.

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